Gamepad
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#include <Gamepad.idl>
Public Attributes
Name | |
---|---|
readonly attribute DOMString | id |
readonly attribute long | index |
readonly attribute boolean | connected |
readonly attribute DOMHighResTimeStamp | timestamp |
readonly attribute string | mapping |
readonly attribute float [] | axes |
readonly attribute GamepadButton [] | buttons |
readonly attribute unsigned long | displayId |
readonly attribute GamepadHand | hand |
readonly attribute GamepadPose | pose |
Public Attributes Documentation
variable id
readonly attribute DOMString id;
variable index
readonly attribute long index;
variable connected
readonly attribute boolean connected;
variable timestamp
readonly attribute DOMHighResTimeStamp timestamp;
variable mapping
readonly attribute string mapping;
variable axes
readonly attribute float [] axes;
variable buttons
readonly attribute GamepadButton [] buttons;
variable displayId
readonly attribute unsigned long displayId;
variable hand
readonly attribute GamepadHand hand;
variable pose
readonly attribute GamepadPose pose;